Poznan University of Economics and Business, Poznan, Poland
One of the most important problems in higher education is connected not with the information students need to acquire, but with the teaching strategies involved. These strategies determine the effectiveness of the education process, the involvement of the students, and the durability of the outcomes. It explains why university teachers and education institutions put strong attention on the development of innovative teaching methods.
One promising innovative teaching method is gamification, also known as edutainment, which combines education and fun. With the digital native generation of students, special interest is put on virtual strategic games, which also explore ICT tools. The students put themselves in the position of business managers in various aspects of company management. During the game, their task is to make decisions within their area of competence, and the quality of those decisions has an impact on the virtual company's performance. Virtual strategic games as an educational method is based on the involvement of the students being taught, real world situation analyses, creating a process of decisions making by students, and feedback on the results of their decisions.
The aim of the conference is to discuss this innovative teaching strategy from both theoretical and practical points of view. All discussions on effectiveness of the educational process, especially using virtual strategic games as a teaching method, are welcomed. Good training practices, the challenges and obstacles connected with using this method, and comparisons with other innovative methods will be presented and analysed.